Download:
https://github.com/ChenHanTsai/TileEditor.git
Date : 2015 – January
Course: Structure of Game Production
Programming length: 3 weeks
Programmers:
ChenHan,Tsai – me
Language: C# on Visual Studio
=========== What I learned=====================================
This course is required several tool editors, including tile editor, particle editor, animation editor, cut scene editor..etc,
and my job is the tile editor. Based on what I learn before at windows tool programming, I add a lot of features for the need of our requirement. For example:
1.We need to support collision based, event based, object based to our engine.
2.We need the tile asset can support stamp and bucket fill function.
3.We can define different tile set and map size based on our requirement.
4. The tile set can support multi-tile asset.
5.There is also a mini-map to preview.
6.There is a function that can export, not only the xml, but also the png file, so I can show as below.
7.For AI path finding programmer need, I add the feature that can support weight for different tile, or use bool to determine whether that tile is blocked or not.
7.On engine side, we also support culling effect, so the FPS will not drop down.
8.One engine side, the bottleneck of the loading is the map, because there are many rectangles data, so while export, I add the variable can know how many lines totally. After that , we can made the percentage bar on engine side.
==================Result = ===================================
Tutorial Level

level 1
level 2
level 3









