PrimEvil( Golden Version)

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Development Diary and Official website

https://www.facebook.com/pages/Naughty-Samurai/736746119774253?ref=aymt_homepage_panel

Github:

https://github.com/ChenHanTsai/PrimEvil.git

Date :  2015 – Jan~Feb

Course: Structure of Game Production

Programming length: 8 weeks

Programmers:

ChenHan,Tsai – me

Nick

Seth

Augstin

Zach

Language: C# for tool development, C++ for game development

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After making the tool we are going to use, we learn how do we make the game by these tools. I design the maps for our game, it including three levels. First is forest, second is swamp, final is volcano. Every level has a boss wait for the players to finish. I also design a tutorial level for player to learn how this game can they control. I also made some basic and special attack for pterodactyl and triceratops. There are some stuff I learn a lot:

  • Even though you think the game is finished, there are always can find the bug, average 3000 lines code can find 5 bugs.
  • The game is needed to test as many as you can before release, even though we think we fix all the bugs, there are still something unpredictable happened during the expo day.
  • working together is a huge stone for this project, the most important stuff is you need to be a nice guy, so it will be easily to cooperate with your teammates. I am glad all my teammates are friendly and love to solve problem together.

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